Home > A Reaper at the Gates (An Ember in the Ashes #3)(21)

A Reaper at the Gates (An Ember in the Ashes #3)(21)
Author: Sabaa Tahir

I kick at the door violently—a stupid decision, as now my foot aches. I wonder if my entire life will be a series of moments in which I realize I’m an idiot long after I can actually do anything about it. Will I ever feel like I know what I’m doing? Or will I be an old man, tottering about, flummoxed by whatever recent foolishness I’ve committed?

Don’t be pathetic. Strangely, Keris Veturia’s taut voice rises in my mind. You know the question: How do you move the ghosts faster? Now find the answer. Think.

I consider Aubarit’s words. You must move the spirits, and to do that you must remove yourself from the world. A variation on Shaeva’s advice. But I have removed myself from the world. I said farewell to Laia and Darin. I kept away all others who approached the Forest. I burgle my supplies quietly from villages instead of buying them from another human, the way I yearn to.

The Forest will show thee its sly memory. Were the Mysteries referring to Mauth? Or was there something more to the statement? Forest could be referring to something else entirely, Aubarit had said. The ghosts, perhaps? But they don’t spend enough time in the Waiting Place to know anything.

Though, now that I think of it, not all of the spirits move on swiftly.

The Wisp. I grab my scims—more out of habit than because I actually need them—and head out. Just before entering the cottage, I heard her voice. But she’s not here now.

Damn you, Elias, think. The Wisp used to avoid Shaeva. When the ghost speaks at all, it’s to me, and it’s always about her “lovey.” And, unlike the other shades, she likes water. She often lurks near a spring just south of the cottage.

The path to it is well-worn; when I moved into the cottage, Shaeva lost no time in passing all water-fetching chores to me. What’s the point of having muscles, she’d teased, if you can’t carry things for others?

I catch a glint of white as I draw closer and soon find the Wisp at the edge of the spring, staring down into it.

She turns her face toward me and flits backward—she’s in no mood to talk. But I can’t afford to let her get away.

“You’re looking for your lovey, right?”

The Wisp stops and appears before me so suddenly that I rock back on my heels.

“You know where she is?” Her thin voice is painfully happy, and guilt twists in my gut.

“Ah, not exactly,” I say. “But perhaps you could help me? And I could help you?”

The Wisp tilts her head, considering.

“I’m trying to learn about the magic of the Waiting Place,” I say before she disappears again. “About Mauth. You’ve been here a long time. Can you tell me anything about the Forest having a . . . a memory?”

“Where is my lovey?”

I curse. I should’ve known better than to think a ghost—and one who refuses to move on—could help me.

“I’m sorry,” I say. “I’ll look for your lovey.” I turn back for the cottage. Perhaps I need sleep. Perhaps I’ll have a better idea in the morning. Or I could go back to Aubarit and see if she remembers anything else. Or find another Fakira . . .

“The memory is in the pain.”

I spin so fast it’s a miracle my head doesn’t fly off. “What—what did you say?”

“The memory is in the pain.” The Wisp circles me, and I spin as she does. I’m not letting her out of my sight. “The memory is where the greatest hurt lies, the greatest anger.”

“What in ten hells do you mean, ‘the greatest hurt’?”

“A hurt like mine. The memory is in the pain, little one. In their pain. They burn with it, for they have lived with it much longer than I.”

Their pain.

“The jinn?” My stomach sinks. “You’re speaking of the jinn.”

But the Wisp is gone now, calling out to her lovey. I try to follow her, but I can’t keep up. Other ghosts, drawn by my voice, cluster near, flooding me with their suffering. I windwalk away from them, though I know it’s wrong to ignore their misery. Eventually, they’ll find me again and I’ll be forced to try to pass some on, simply so I don’t lose my mind at their badgering. But before they do, I need to sort this out. The longer I wait, the more the ghosts will amass.

Think quickly, Elias! Could the jinn help me? They’ve been imprisoned here for a thousand years, but they were free once, and they possessed the most powerful magic in the land. They are fey. Born of magic, like the efrits, the wraiths, the ghuls. Now that the idea is in my head, I’ve latched on to it like a dog to a bone. The jinn must have some deeper knowledge of the magic.

And I need to figure out a way to get it from them.

XVI: The Blood Shrike

“The Paters of Navium,” the Nightbringer says as we leave the docks, “wish to greet you.”

I barely hear him. He knows Livia is pregnant. He will share that information with the Commandant. My sister will confront attackers and assassins likely within days, and I am not there to keep her safe.

Harper falls back, speaking urgently to the Black Guard who brought us our horses. Now that he knows of the pregnancy he’ll be sending orders to Faris and Rallius to triple the guard around Livia.

“The Paters are at the Island?” I ask the Nightbringer.

“Indeed, Shrike.”

For now, I must put my faith in Livia’s bodyguards. My more immediate issue is the Commandant. She’s already taken the upper hand by sending the Nightbringer to throw me off my guard. She wants me weak.

But I will not give her that satisfaction. She wants to order me to the Island? Fine. I need to take control of this sinking ship anyway. If the Paters are nearby, all the better. They can bear witness as I wrench Keris’s power from her.

As we ride through the streets, the full devastation of the Karkaun attack is apparent in every collapsed building, every burn-scarred street.

The ground shudders, and the unmistakable whistle ofs a stone ripping out of a ballista splits the air. As we get closer to the Island, the Nightbringer is forced to change course, leading us near the embattled Southwest Quarter of Navium.

Screams and shouts fill the air, penetrating over the roar of fire. I pull up a bandanna to block out the choking smells of singed flesh and stone.

A group of Plebeians hurries past, most carrying nothing but children and the clothes on their backs. I watch a woman with a hood pulled low. Her face and body are hidden by a cloak, her hands stained a deep gold. The color is so unusual that I nudge my horse forward to get a closer look.

A fire brigade gallops by, buckets of seawater splashing everywhere. When they are past, the woman is gone. Soldiers lead families from the swiftly spreading chaos. Cries for aid seem to come from all sides. A child with blood streaming down her face stands in the middle of an alley, bewildered and silent, no guardian in sight. She’s no more than four, and without thinking, I turn my horse toward her.

“Shrike, no!” Avitas reappears and kicks his mount in front of mine. “One of the men will take care of her. We have to get to the Island.”

I make myself turn away, ignoring the pull that has come over me to go to the child, to heal her. It is so strong that I have to grab the pommel of my saddle, lacing my fingers under it to keep myself from dismounting.

The Nightbringer watches me from the back of a cloud-white stallion. I sense no malice, only curiosity.

“You are not like her,” he observes. “The Commandant is not a woman of the people.”

“I thought you’d appreciate that about her, being that you are not a man of the people yourself.”

“I am not a man of your people,” the Nightbringer says. “But I do wonder at Keris. You humans give your loyalty so willingly for just a little hope.”

“And you think we are fools because of it?” I shake my head. “Hope is stronger than fear. It is stronger than hate.”

“Precisely, Blood Shrike. Keris could use it as a weapon. But she does not. To her folly.”

He makes a poor ally, I think to myself, or a dissatisfied one, to criticize her so openly.

“I’m not her ally, Blood Shrike.” The Nightbringer cocks his head, and I sense his amusement. “I am her master.”

A half hour later, Navium’s key-shaped double harbor comes into view. The rectangular merchant harbor, which opens into the sea, has been decimated. The channel is littered with charred masts and soggy, torn sails. The huge, rusted sea chains that protect the harbor gleam with moss and barnacles, but at least they are up. Why the hells weren’t they up when Grímarr attacked? Where were the guards on the watchtowers? Why weren’t we able to halt the assault?

   
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